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Anchor text: "Making Learning Fun: Quest Atlantis, A Game Without Guns"
Anchor text: transformational play
Anchor text: Critical Design Article
Anchor text: Barab, S. A., Gresalfi, M., & Arici, A. (2009). Why educators should care about games. Educational Leadership 67(1), pp. 76-80.
Anchor text: Barab, S. A., Scott, B., Siyahhan, S. Goldstone, R., Ingram-Goble, A., Zuiker, S., & Warren, S. (2009). Conceptual play as a curricular scaffold: Using videogames to support science education. Journal of Science Education and Technology, 18(1), 305-320.
Anchor text: Designing Assessments and Assessing Designs in Virtual Educational Environments
Anchor text: Children’s sense of self: Learning and meaning in the digital age
Anchor text: Conceptual play spaces
Anchor text: A MUVE Towards PBL Writing: Effects of a digital learning environment designed to improve elementary student writing